My objective is to be a part of a creative team of game developers delivering quality games. Use my programming skills to develop games, utilities, and interactive learning applications. I would like to learn from and work with other experienced programmers, game development processes, and the shipping & releasing of video games.
C/C++
Java
ActionScript 3.0
XNA
UnrealScript
XML
Flash Builder
Adobe AIR
Unreal Development Kit
Unity 3D
Dark GDK
Flash Pro
Illustrator
Premiere Pro
After Effects
- Develop interactive training applications for heavy equipment manufacturers such as John Deere, AGCO, Vermeer, and Fairbanks
- Incorporate 3D sequenced animations into Flash / Adobe AIR applications for training materials
- Develop cross-platform desktop and mobile applications
- Develop fully interactive 3D simulations using Unity 3D and 3D VIA
- Develop desktop and web applications for personnel use by the company such as employee directory and company website
- Maintain and develop programming utilities for use by the programming team
The following are personal and professional projects that I have worked on over the years with a short description of the project and details on the technologies used to build it. All of these projects can be viewed in more detail on my portfolio website. www.jamisonjerving.com
Destroy Aliens is a retro space shooter that I am currently developing for iPhone. The game is being developed with Unity 3D and the game programming is done with C#.
This is a custom built retro handheld game system. It was programmed with C++ using an 8-bit AVR microcontroller. All of the audio, video, and input systems were custom built onto the processor using software and two timers (one 16-bit and one 8-bit).
Chains is a simple puzzle game that was developed with Adobe AIR and ActionScript 3.0 primarily for iOS but it was also released on Android and available to play in a web browser. The current iteration is a redesigned version of the original title released on the Xbox LIVE Indie Games on the Xbox 360.
This is a simple tech demo that I built with Unity 3D and programmed with C#. This was a joint project that I worked on with a colleague who created the artwork. The idea was that you create the creeps instead of placing the towers.
This was a tower-defense game that I programmed for my final project in my "C++ Programming for Game Developers" class. I worked with another classmate on this project who did the artwork and game design. It allowed me to get my feet wet in teaming up with someone else in the development of a game. The game was developed with C++ and Dark GDK was used for the graphics and audio engine.
This is a remake of Breakout that was developed using pure Java. The game has 10 singleplayer levels and 5 levels where you can play against the AI. The game has multiple power-ups that you can collect.
This was one of the very first games that I developed where I began using a double-buffered graphics and particle effects. The game was programmed with Java.
This is a remake to the very first game I ever made. It was developed using HTML and JavaScript. This is a project that I really first started developing using object-oriented programming principals.